Friday, 29 September 2017

Methodology - Media and Violence

Methodology


Secondary Research
I conducted my secondary research by using a variety of different websites via the internet to collect and gather information for the study of Media and Violence that I have produced. Firstly, when I looked on google scholar I found out that there were a range of media product that could possible cause violence in people. There were also a genre’s which correlate to the violence not just the whole media product which causes violence. These genres were for Film/TV horror and thriller, for video games shooter games and for music the genres were Hip-hop/rap and Drill music. I found a theory which said Violent video games more harmful than violent TV Studies recognize the difference between watching violent TV and movies and playing violent video games, because watching TV or movies is more passive, teens are not actively taking part in scenes of violence. When it comes to video games, however, the story changes. Many video games encourage violent acts, and the teen is usually rewarded for them with extra points and abilities. The reference links for that https://www.teenhelp.com/violence-anger/teen-violence-and-video-games/ I found this link on google scholar. I also found out that according to Sky News Social media is effecting young people to be involved with gangs and violence. Here is the link to the video that I found on the subject: www.youtube.com/watch?v=SK2cIyBKneQ



Primary Research
For my primary research I will start of first by conducting a survey on survey monkey. The reason for this is to gain a rough idea of what the majority of people associate with media and violence. I will aim this survey mainly at teenagers who Use social media, because I want to get an idea of the psychology of what teenagers think when they are using their devices for social media. I will make sure the survey is given to both boys and girls to see if there are any trends which can prove that There is a relationship between social media and violence. For my primary research, I will also take an observation of a younger sibling playing PS4 Console games. The reason for this is because my age range that I am going to test is between 7 – 18 years old, so I need to also study the psychology of children and a new stimulus of video games because they are one of the key mediums which theorists and researchers claim to be cause of violence. The game that I would get my younger sibling to play is GTA because the whole objective of the game is to complete heists and kill people.

I Will then conduct and experiment on my younger sibling after with a different game but this time put a provocative item in the room to see how they react when they are stressed out with the game. The game i will get them to play is Naruto on PS4.

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